I was keen for this one, because the Tuttivillus Room (not that far off) was one of the locations in the horror-focused Fighting Fantasy gamebook, House of Hell.Īnd he doesn't disappoint (by my measure). To add a creepy cherry to top this cake, they may be semi- to exceptionally intelligent, but no one can tell because of their 'limited sensory capabilities' - leaving you to imagine what their interior lives are like and what they'd say if they could but speak. Milling, silent hordes instinctively gathering together (they can sense the presence of their own kind) waiting to respond to the thought commands of more powerful devils regenerating the damage done to them as part of their eternal torment the tiny prospect of being raised to devilhood. The Nupperibo - the least of all devils - are not faceless ghosts, but 'blind, deaf and unable to speak', with no other clues as to what they look like, other than they march (so must have legs) and have hands. 'Nupperibo' and 'noppera-bo/ nopperabou' were dissimilar enough in the contexts they were being used that it took a while to realise that the AD&D name was from the Japanese.
Has an electric whip and fear-causing breath. But he's got fool's gold as a spell-like power, because he's about love of money or something. Otherwise, he's a big fat red devil who is worth fewer XP than his vassal, Bael. There's a bit of the Wild Hunt about this guy - riding a Nightmare and leading a pack of Hell Hounds. He's a Pit Fiend, but with smaller head and wings. Both of which make them more interesting than Belial.īig guy, handsome, diabolic, basalt palace. They have a signature weapon -saw-toothed glaive with a treble-hook- and their wiry beard gives you a Dexterity-sapping rash. He wears 'bronze armour fashioned in the ancient style' and wields a telescopic morning star, but otherwise he's not much different to any other duke of Hell. He has a winter wolf as a pet.Īnd this version was available and they didn't go with it.
I like him because he's got a grinning wolf head and that pose projects personality, but he's otherwise just a hit point/ spell list sack. Scaly devils, 'most serve Tiamat' and coloured after the evil chromatic dragons - though without thematic special abilities.Īn otherwise fairly unremarkable variable statblock monster, though it specifies they grapple - presumably using the rules from the DMG. There aren't any human/devil offspring -at least in this book, but Alu-demon and Cambion look suitably devilish to be used (with a slight modification of abilities and Alignment, if you want to play it that straight). It might be hard to take some of them seriously, but there's plenty of creative room for them to be interestingly gruesome, compared to the array of horned, angry-faced blokes with wings. Most of the dukes and arch-devils suffer for not being anything like how they're depicted in the Dictionnaire Infernal - if you're not familiar already, they are worth checking out for comparison - and I've provided a pic where I can. There are several marked with an asterisk, and based on the use of some of these names in Planescape, I think this indicates that they're Pit Fiends (MM).
There are several female devils, all with the position of Consort - though whether Bensozia consorts with both Asmodeus and Baalzebul or is the agent of one in the bed(?) of the other is not specified. There's a list of devils (including Buer) with some detail of their position within Hell's hierarchy. Missed this the first time round, but -as with demons (and trolls)- devils are able to split their attacks between 2 or more opponents: multiple attacks are common multiple opponents is a special ability. The standard preamble for multitudinous extra-planars.